The platforming in TAG2 is significantly more refreshing than TAG1 and feels like a true addition to Doom Eternal. I appreciated the layout of these arenas much more than TAG1, as I was kept on my toes. Several of the arenas featured more interactable terrain and deadly obstacles that forced me to keep moving as I tried to survive my way through enemies. Others are gigantic (like most found in TAG1), but in the vertical sense. Some arenas are tiny, forcing you to quickly dodge your way through multiple demons. Unlike TAG1, however, the demonslaying arenas of TAG2 are highly variable. The gameplay of TAG2 is similar to that found in Doom Eternal and TAG1: Clear multiple waves of demons and engage in a variety of platforming sections. If you have yet to play TAG1, I reviewed TAG1 on the Nintendo Switch here. I understand that id Software approached Doom Eternal’s DLC by releasing small episodes to complement the game, but it would have been nicer to have one longer DLC rather than two small episodes. I was able to complete the entire DLC (all required and optional encounters, final boss) in a little more than three hours. After slogging through the annoying final boss that was Samur Maykr, I was left to learn that Slayer (Doomguy, if you’re nasty) went through all of this trouble to make…AN EVIL TWIN?! Thankfully, The Ancient Gods – Part 2 (TAG2) ties up the Doom Eternal story quite nicely, with a few key additions to boot.įor the sake of spoilers, I will avoid discussing the story in this review simply because of how short this DLC episode is. Perhaps frustrated is too strong a word I was perplexed. I know I was not the only one who was frustrated by the cliffhanger at the end of The Ancient Gods – Part 1.
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